What’s inside a Fall Guy? The game’s developers talk crunch, level design and … lore?
1 min readArticle by Elise Favis, Launcher – The Washington Post.
Mediatonic had no idea “Fall Guys” would become as successful as it did. The Washington Post caught up with lead level designer Megan Ralph and associate lead artist Nicolas Pessina, who both shed light on what it’s like to manage crunch while fan demand continues to skyrocket, how levels like Slime Climb and Hex-A-Gone were made, as well as some not-too-serious insight on the lore of the “Fall Guys” universe. Yes, lore. […]
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