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Art in a virtual reality: the platforms bringing culture home

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Art in a virtual reality: the platforms bringing culture home
Photo caption: Joanna Rajkowska, The Hatchling. Photography: Vassilis Skopelitis.

Having temporarily shuttered its brick-and-mortar spaces, the art world is adapting fast. For now, at least, our screens step in as gallery, studio and canvas. These are the digital initiatives satiating our art appetite with the real – yet unreal – deal

A new interactive map allows viewers to walk The Line, online

We’re all becoming accustomed to spending less time outdoors, but one initiative is bringing the experience of a sculpture trail onto our screens. To celebrate its fifth anniversary, The Line – London’s first dedicated public art walk – has launched an intuitive, interactive map by design practice, Burgess and Beech. Along the way, virtual ramblers can make pit stops for insight on the rich heritage and abundant flora and fauna to be found along waterways, home to more than 50 species of bird. Running from the Queen Elizabeth Olympic Park to the O2, The Line currently has ten sculptures in situ, including Gary Hume’s Liberty Grip, Anish Kapoor’s ArcelorMittal Orbit (the UK’s tallest sculpture) and Joanna Rajkowska’s The Hatchling. The initiative hosts new interviews (filmed from home) with artists who have worked with The Line over the past five years including Antony Gormley, Joanna Rajkowska and Alex Chinneck. Offering some light at the end of the tunnel, The Line will also announce new collaborations for later this year, with artists including Eva Rothschild and Anne Hardy. the-line.orginstagram/thelinelondon

Writer: Harriet Lloyd-Smith. […]

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